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Old Oct 12, 2011, 05:27 PM // 17:27   #1
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Default Fort Aspenwood Point Difference

I play a lot of FA, and when you play both sides you get a point difference:

Kurzicks get 30 points for every percentage of the progression bar +1000 for a win, so a total of 4000 points per victory.

Luxons get 500 points per gate broken + 1000 points for a win, so a total of 3500 per victory.

So I suggest an additional 250 points per gatekeeper to even the points out.
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Old Oct 12, 2011, 05:28 PM // 17:28   #2
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Even as a Kurzick, I like that idea.

/signed
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Old Oct 12, 2011, 05:56 PM // 17:56   #3
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Agreed.
It will also make people who want full points do a little more than usual, as I've noticed lately very few people bother with the gatekeepers and just try to spike Gunthar.
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Old Oct 12, 2011, 06:44 PM // 18:44   #4
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/signed, not sure why there is a point difference anyway.
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Old Oct 12, 2011, 06:57 PM // 18:57   #5
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/signed seems fair
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Old Oct 12, 2011, 07:00 PM // 19:00   #6
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Would make sense.

/signed
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Old Oct 12, 2011, 07:39 PM // 19:39   #7
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/signed

There should not be a point difference. Gate keepers must count.
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Old Oct 12, 2011, 08:52 PM // 20:52   #8
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/sign now I actually have to think about who to heal/prot when in FA in sted of proting gunter
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Old Oct 12, 2011, 08:58 PM // 20:58   #9
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Blimey, a decent suggestion in Sardelac. Just when I was starting to give up hope....

/signed
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Old Oct 12, 2011, 09:14 PM // 21:14   #10
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Contrary to popular belief, as a Luxon, you ARE allowed to win before the timer runs out.
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Old Oct 13, 2011, 01:50 AM // 01:50   #11
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Quote:
Contrary to popular belief, as a Luxon, you ARE allowed to win before the timer runs out.
Yes, but the point is, that if the kurzicks win, they get 4000 points, whereas if the luxons win, they get 3500. Regardless of whether or not the luxons win before the timer finishes, they still get less faction per win. Now that I think about it, with this system the kurz could get more points than lux and still lose...

/signed
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Old Oct 13, 2011, 09:01 AM // 09:01   #12
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Quote:
Originally Posted by upier View Post
Contrary to popular belief, as a Luxon, you ARE allowed to win before the timer runs out.
Kurzicks can too. If they bring enough amber directly to Gunther the timer will runs out faster. So Kurz can win before the 10 mins mark.


/Signed for 4000 factions
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Old Oct 13, 2011, 01:35 PM // 13:35   #13
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The problem with the area is having two sides doing different things.

The area should have been 'MOBA' style, with both sides sending units to the other side, and both sides having something to protect.

Now it's probably too late for such a change, so we'll have to make do with things like this one.
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Old Oct 14, 2011, 03:04 PM // 15:04   #14
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Quote:
Originally Posted by upier View Post
Contrary to popular belief, as a Luxon, you ARE allowed to win before the timer runs out.
I totally agree with Upier, you can win in a couple of minutes with the Luxons, with an advantage of non-healed damage, so as much as you fight faster, you win earlier.. But at the Kurzick side, if you keep all gates closed, gotta wait till bar.
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Old Oct 15, 2011, 10:28 AM // 10:28   #15
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Quote:
Originally Posted by Aviator The Hunter View Post
I totally agree with Upier, you can win in a couple of minutes with the Luxons, with an advantage of non-healed damage, so as much as you fight faster, you win earlier.. But at the Kurzick side, if you keep all gates closed, gotta wait till bar.
But for that reason, the Luxons get far more leechers. Much of the problems with FA can be alleviated by addressing these leech bots directly instead of delegating the responsibility to the players with the foolish /report feature.
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Old Oct 15, 2011, 06:31 PM // 18:31   #16
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Quote:
Originally Posted by Aviator The Hunter View Post
I totally agree with Upier, you can win in a couple of minutes with the Luxons, with an advantage of non-healed damage, so as much as you fight faster, you win earlier.. But at the Kurzick side, if you keep all gates closed, gotta wait till bar.
You can close the gate behind you as a Kurzick...

I don't see why anyone would oppose this. It's not like you lose any faction if you're playing Kurzick and they kill the gatekeepers; Luxons just get a bit more.
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Old Oct 16, 2011, 06:27 AM // 06:27   #17
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Luxon has chance to win a lot earlier and Kurzick rarely has luxury to go for refined amber mine or even normal ones so often that they could win more quickly.

I would suggest to add 250 faction per keeper kill and reduce victory reward by 500 faction. That way especially Gunther pullers/spikers benefit a little less. I'm playing mostly Luxon side because of fast wins and it feels kinda unfair.
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Old Oct 16, 2011, 09:34 AM // 09:34   #18
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Quote:
Originally Posted by Zakarr View Post
I would suggest to add 250 faction per keeper kill and reduce victory reward by 500 faction. That way especially Gunther pullers/spikers benefit a little less.
Nah.
The Luxon need to get less points because they can win much faster, but they also need to get the massive bulk of those points for taking down the gates because of the Kurzick monk problem. The last thing you want to do is reduce the Luxon rewards for the games that they can't win (due to the inherent imbalance of the map).

If anything, I'd increase the number of points you get for taking down the outer gates and decrease the number of points you get for completing other objectives (while still keeping the rule of the Luxon getting less points overall). That doesn't change anything for the games in which the Luxon win in the 1/3 of the time but it does raise the fairness level for the games in which the Kurzick roll 5 monks and there's no chance that the Luxon can even breach the Green gate.
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